![]() ![]() ![]() Should you want to turn back on your choice later in the game, this will come at the painful cost of 600 crowns. Although this will not affect which players you can attack, it is still a significant decision due to the bonuses associated with each option. The Iron AgeĪt the beginning of the Iron Age, you’ll be asked to select an allied world nation. Then, take advantage of the long building time to place any remaining constructions and fully upgrade your existing ones. This base design is very well done, and you can truly tell how much thought went into it. You only get to choose one of the four available, so make your decision carefully. This is the base design for the classical age. The Road will generate more gold per hour depending on how many buildings you connect, whereas the Wall, together with a well-positioned Garrison, can make all the difference when it comes to defending your base (to be linekd to “DomiNations: A Guide to the Perfect Base Defense”) and resources.įinally, you’ll also be able to construct your first Wonder during this era. You’ll have 30 pieces of Road to connect as many buildings as you can to your Town Center and 53 pieces of Wall (with 4 gates) to create your first defenses. It also wouldn’t hurt if your resources are sacrificed in favor of protecting your Town Center when you’re placing your Catapults, Towers, or Garrisons.The Bronze Age is when you’ll first tackle the Road and Wall infrastructure of your base. Other General Placement Tipsįor the Classical Age, you’ll want to have your Barracks in the southeast part of your map, which will keep the building further away from enemies. This would make it harder for enemies to get to and to destroy. Your Decoy Buiildings Should Be Far Awayĭecoy buildings are very effective in throwing enemies off, but they should be placed strategically, preferably far away in the other corner of your map. ![]() When it comes to placing Wonders, especially the Acropolis, they should be set up in a way that they affect as many buildings as possible, particularly the Garrisons. Acropolis Placement Is EverythingĪctually, this applies for any Wonder you’re using for defensive purposes. Also make sure to upgrade your walls regularly, and build your first Catapult as soon as possible. For starters, your walls should have at least two chambers, because if enemies break part of your single-chambered walls, that will render everything else useless. What basics are these, pray tell? These are fundamental concepts that apply regardless of which age you’re in. A third variable would be your preferred play style – you may either be trying to protect your resources above others, but then again you may be trying to make sure you don’t lose too many medals by protecting your Town Center. If you have Acropolis, as far as wonders go, you’re already well-covered on the defensive end. For one, the nation you’re playing as may play a role in your design – the Japanese, for instance, have a Town Center that can defend itself. There are several variables that may determine your eventual base layout. And just in case you’re wondering, we’ll be focusing on the Classical and Iron Ages for this list of DomiNations tips and tricks. The layout editor now allows you to save 3 different layouts for your town and 3 more for your War Base Copy and switch between layouts with ease It is not possible to copy the layout from another base or another application. There really is no right or wrong answer when it comes to base layout and design, so if you’re ready for more DomiNations strategies, do join us as we share some of the better ways you can design your base to ensure that it’s as impenetrable as possible. Building the perfect base is one thing, but then again, in DomiNations, there are many ways in which you can come up with the ideal layout or design for your base.
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